Update Exercises Directory Names to Reflect Order

This commit is contained in:
Adam Brewer
2023-10-16 07:37:12 -04:00
parent c3941323e2
commit 64d95837e9
118 changed files with 95 additions and 95 deletions

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# Enums
Rust allows you to define types called "enums" which enumerate possible values.
Enums are a feature in many languages, but their capabilities differ in each language. Rusts enums are most similar to algebraic data types in functional languages, such as F#, OCaml, and Haskell.
Useful in combination with enums is Rust's "pattern matching" facility, which makes it easy to run different code for different values of an enumeration.
## Further information
- [Enums](https://doc.rust-lang.org/book/ch06-00-enums.html)
- [Pattern syntax](https://doc.rust-lang.org/book/ch18-03-pattern-syntax.html)

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// enums1.rs
//
// No hints this time! ;)
// I AM NOT DONE
#[derive(Debug)]
enum Message {
// TODO: define a few types of messages as used below
}
fn main() {
println!("{:?}", Message::Quit);
println!("{:?}", Message::Echo);
println!("{:?}", Message::Move);
println!("{:?}", Message::ChangeColor);
}

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// enums2.rs
//
// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
#[derive(Debug)]
enum Message {
// TODO: define the different variants used below
}
impl Message {
fn call(&self) {
println!("{:?}", self);
}
}
fn main() {
let messages = [
Message::Move { x: 10, y: 30 },
Message::Echo(String::from("hello world")),
Message::ChangeColor(200, 255, 255),
Message::Quit,
];
for message in &messages {
message.call();
}
}

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// enums3.rs
//
// Address all the TODOs to make the tests pass!
//
// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
enum Message {
// TODO: implement the message variant types based on their usage below
}
struct Point {
x: u8,
y: u8,
}
struct State {
color: (u8, u8, u8),
position: Point,
quit: bool,
message: String,
}
impl State {
fn change_color(&mut self, color: (u8, u8, u8)) {
self.color = color;
}
fn quit(&mut self) {
self.quit = true;
}
fn echo(&mut self, s: String) {
self.message = s
}
fn move_position(&mut self, p: Point) {
self.position = p;
}
fn process(&mut self, message: Message) {
// TODO: create a match expression to process the different message variants
// Remember: When passing a tuple as a function argument, you'll need extra parentheses:
// fn function((t, u, p, l, e))
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_match_message_call() {
let mut state = State {
quit: false,
position: Point { x: 0, y: 0 },
color: (0, 0, 0),
message: "hello world".to_string(),
};
state.process(Message::ChangeColor(255, 0, 255));
state.process(Message::Echo(String::from("Hello world!")));
state.process(Message::Move(Point { x: 10, y: 15 }));
state.process(Message::Quit);
assert_eq!(state.color, (255, 0, 255));
assert_eq!(state.position.x, 10);
assert_eq!(state.position.y, 15);
assert_eq!(state.quit, true);
assert_eq!(state.message, "Hello world!");
}
}