Update Exercises Directory Names to Reflect Order
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19
exercises/15_traits/README.md
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exercises/15_traits/README.md
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# Traits
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A trait is a collection of methods.
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Data types can implement traits. To do so, the methods making up the trait are defined for the data type. For example, the `String` data type implements the `From<&str>` trait. This allows a user to write `String::from("hello")`.
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In this way, traits are somewhat similar to Java interfaces and C++ abstract classes.
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Some additional common Rust traits include:
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- `Clone` (the `clone` method)
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- `Display` (which allows formatted display via `{}`)
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- `Debug` (which allows formatted display via `{:?}`)
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Because traits indicate shared behavior between data types, they are useful when writing generics.
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## Further information
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- [Traits](https://doc.rust-lang.org/book/ch10-02-traits.html)
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42
exercises/15_traits/traits1.rs
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42
exercises/15_traits/traits1.rs
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// traits1.rs
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//
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// Time to implement some traits! Your task is to implement the trait
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// `AppendBar` for the type `String`. The trait AppendBar has only one function,
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// which appends "Bar" to any object implementing this trait.
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//
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// Execute `rustlings hint traits1` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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trait AppendBar {
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fn append_bar(self) -> Self;
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}
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impl AppendBar for String {
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// TODO: Implement `AppendBar` for type `String`.
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}
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fn main() {
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let s = String::from("Foo");
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let s = s.append_bar();
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println!("s: {}", s);
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn is_foo_bar() {
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assert_eq!(String::from("Foo").append_bar(), String::from("FooBar"));
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}
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#[test]
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fn is_bar_bar() {
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assert_eq!(
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String::from("").append_bar().append_bar(),
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String::from("BarBar")
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);
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}
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}
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29
exercises/15_traits/traits2.rs
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29
exercises/15_traits/traits2.rs
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// traits2.rs
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//
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// Your task is to implement the trait `AppendBar` for a vector of strings. To
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// implement this trait, consider for a moment what it means to 'append "Bar"'
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// to a vector of strings.
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//
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// No boiler plate code this time, you can do this!
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//
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// Execute `rustlings hint traits2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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trait AppendBar {
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fn append_bar(self) -> Self;
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}
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// TODO: Implement trait `AppendBar` for a vector of strings.
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn is_vec_pop_eq_bar() {
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let mut foo = vec![String::from("Foo")].append_bar();
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assert_eq!(foo.pop().unwrap(), String::from("Bar"));
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assert_eq!(foo.pop().unwrap(), String::from("Foo"));
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}
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}
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42
exercises/15_traits/traits3.rs
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42
exercises/15_traits/traits3.rs
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// traits3.rs
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//
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// Your task is to implement the Licensed trait for both structures and have
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// them return the same information without writing the same function twice.
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//
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// Consider what you can add to the Licensed trait.
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//
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// Execute `rustlings hint traits3` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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pub trait Licensed {
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fn licensing_info(&self) -> String;
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}
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struct SomeSoftware {
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version_number: i32,
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}
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struct OtherSoftware {
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version_number: String,
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}
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impl Licensed for SomeSoftware {} // Don't edit this line
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impl Licensed for OtherSoftware {} // Don't edit this line
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn is_licensing_info_the_same() {
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let licensing_info = String::from("Some information");
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let some_software = SomeSoftware { version_number: 1 };
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let other_software = OtherSoftware {
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version_number: "v2.0.0".to_string(),
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};
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assert_eq!(some_software.licensing_info(), licensing_info);
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assert_eq!(other_software.licensing_info(), licensing_info);
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}
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}
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49
exercises/15_traits/traits4.rs
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49
exercises/15_traits/traits4.rs
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// traits4.rs
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//
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// Your task is to replace the '??' sections so the code compiles.
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//
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// Don't change any line other than the marked one.
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//
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// Execute `rustlings hint traits4` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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pub trait Licensed {
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fn licensing_info(&self) -> String {
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"some information".to_string()
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}
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}
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struct SomeSoftware {}
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struct OtherSoftware {}
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impl Licensed for SomeSoftware {}
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impl Licensed for OtherSoftware {}
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// YOU MAY ONLY CHANGE THE NEXT LINE
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fn compare_license_types(software: ??, software_two: ??) -> bool {
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software.licensing_info() == software_two.licensing_info()
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn compare_license_information() {
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let some_software = SomeSoftware {};
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let other_software = OtherSoftware {};
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assert!(compare_license_types(some_software, other_software));
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}
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#[test]
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fn compare_license_information_backwards() {
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let some_software = SomeSoftware {};
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let other_software = OtherSoftware {};
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assert!(compare_license_types(other_software, some_software));
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}
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}
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40
exercises/15_traits/traits5.rs
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40
exercises/15_traits/traits5.rs
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// traits5.rs
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//
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// Your task is to replace the '??' sections so the code compiles.
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//
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// Don't change any line other than the marked one.
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//
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// Execute `rustlings hint traits5` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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pub trait SomeTrait {
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fn some_function(&self) -> bool {
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true
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}
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}
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pub trait OtherTrait {
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fn other_function(&self) -> bool {
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true
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}
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}
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struct SomeStruct {}
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struct OtherStruct {}
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impl SomeTrait for SomeStruct {}
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impl OtherTrait for SomeStruct {}
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impl SomeTrait for OtherStruct {}
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impl OtherTrait for OtherStruct {}
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// YOU MAY ONLY CHANGE THE NEXT LINE
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fn some_func(item: ??) -> bool {
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item.some_function() && item.other_function()
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}
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fn main() {
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some_func(SomeStruct {});
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some_func(OtherStruct {});
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}
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