docs: cleanup the explanation paragraphs at the start of each exercise.

This commit is contained in:
Robert Fry
2023-05-29 18:39:08 +01:00
parent 30291a3c25
commit 7eef5d15ee
95 changed files with 577 additions and 337 deletions

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@@ -1,14 +1,15 @@
// hashmaps1.rs
// A basket of fruits in the form of a hash map needs to be defined.
// The key represents the name of the fruit and the value represents
// how many of that particular fruit is in the basket. You have to put
// at least three different types of fruits (e.g apple, banana, mango)
// in the basket and the total count of all the fruits should be at
// least five.
//
// A basket of fruits in the form of a hash map needs to be defined. The key
// represents the name of the fruit and the value represents how many of that
// particular fruit is in the basket. You have to put at least three different
// types of fruits (e.g apple, banana, mango) in the basket and the total count
// of all the fruits should be at least five.
//
// Make me compile and pass the tests!
//
// Execute `rustlings hint hashmaps1` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint hashmaps1` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE

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@@ -1,17 +1,18 @@
// hashmaps2.rs
// We're collecting different fruits to bake a delicious fruit cake.
// For this, we have a basket, which we'll represent in the form of a hash
// map. The key represents the name of each fruit we collect and the value
// represents how many of that particular fruit we have collected.
// Three types of fruits - Apple (4), Mango (2) and Lychee (5) are already
// in the basket hash map.
// You must add fruit to the basket so that there is at least
// one of each kind and more than 11 in total - we have a lot of mouths to feed.
// You are not allowed to insert any more of these fruits!
//
// We're collecting different fruits to bake a delicious fruit cake. For this,
// we have a basket, which we'll represent in the form of a hash map. The key
// represents the name of each fruit we collect and the value represents how
// many of that particular fruit we have collected. Three types of fruits -
// Apple (4), Mango (2) and Lychee (5) are already in the basket hash map. You
// must add fruit to the basket so that there is at least one of each kind and
// more than 11 in total - we have a lot of mouths to feed. You are not allowed
// to insert any more of these fruits!
//
// Make me pass the tests!
//
// Execute `rustlings hint hashmaps2` or use the `hint` watch subcommand for a hint.
// Execute `rustlings hint hashmaps2` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE
@@ -36,9 +37,9 @@ fn fruit_basket(basket: &mut HashMap<Fruit, u32>) {
];
for fruit in fruit_kinds {
// TODO: Insert new fruits if they are not already present in the basket.
// Note that you are not allowed to put any type of fruit that's already
// present!
// TODO: Insert new fruits if they are not already present in the
// basket. Note that you are not allowed to put any type of fruit that's
// already present!
}
}

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@@ -1,18 +1,18 @@
// hashmaps3.rs
// A list of scores (one per line) of a soccer match is given. Each line
// is of the form :
// <team_1_name>,<team_2_name>,<team_1_goals>,<team_2_goals>
//
// A list of scores (one per line) of a soccer match is given. Each line is of
// the form : "<team_1_name>,<team_2_name>,<team_1_goals>,<team_2_goals>"
// Example: England,France,4,2 (England scored 4 goals, France 2).
// You have to build a scores table containing the name of the team, goals
// the team scored, and goals the team conceded. One approach to build
// the scores table is to use a Hashmap. The solution is partially
// written to use a Hashmap, complete it to pass the test.
//
// You have to build a scores table containing the name of the team, goals the
// team scored, and goals the team conceded. One approach to build the scores
// table is to use a Hashmap. The solution is partially written to use a
// Hashmap, complete it to pass the test.
//
// Make me pass the tests!
// Execute `rustlings hint hashmaps3` or use the `hint` watch subcommand for a hint.
//
// Execute `rustlings hint hashmaps3` or use the `hint` watch subcommand for a
// hint.
// I AM NOT DONE