feat: Adding threads1.rs with a focus on JoinHandles and waiting for

spawned threads to finish. Moved the original threads1.rs to threads2.rs
with the focus on the Mutex and modifying shared data. #892
This commit is contained in:
jaystile
2021-12-23 06:19:39 -08:00
committed by mokou
parent 20024d40c5
commit b4f52cb937
3 changed files with 69 additions and 28 deletions

View File

@@ -1,32 +1,31 @@
// threads1.rs
// Make this compile! Execute `rustlings hint threads1` for hints :)
// The idea is the thread spawned on line 22 is completing jobs while the main thread is
// monitoring progress until 10 jobs are completed. Because of the difference between the
// spawned threads' sleep time, and the waiting threads sleep time, when you see 6 lines
// of "waiting..." and the program ends without timing out when running,
// you've got it :)
// Make this compile and run! Execute 'rustlings hint threads1' for hints :)
// This program should wait until all the spawned threads have finished before exiting.
// I AM NOT DONE
use std::sync::Arc;
use std::thread;
use std::time::Duration;
struct JobStatus {
jobs_completed: u32,
}
fn main() {
let status = Arc::new(JobStatus { jobs_completed: 0 });
let status_shared = status.clone();
thread::spawn(move || {
for _ in 0..10 {
let mut handles = vec![];
for i in 0..10 {
thread::spawn(move || {
thread::sleep(Duration::from_millis(250));
status_shared.jobs_completed += 1;
}
});
while status.jobs_completed < 10 {
println!("waiting... ");
thread::sleep(Duration::from_millis(500));
println!("thread {} is complete", i);
});
}
let mut completed_threads = 0;
for handle in handles {
// TODO: a struct is returned from thread::spawn, can you use it?
completed_threads += 1;
}
if completed_threads != 10 {
panic!("Oh no! All the spawned threads did not finish!");
}
}