feat: Adding threads1.rs with a focus on JoinHandles and waiting for
spawned threads to finish. Moved the original threads1.rs to threads2.rs with the focus on the Mutex and modifying shared data. #892
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@@ -1,32 +1,31 @@
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// threads1.rs
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// Make this compile! Execute `rustlings hint threads1` for hints :)
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// The idea is the thread spawned on line 22 is completing jobs while the main thread is
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// monitoring progress until 10 jobs are completed. Because of the difference between the
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// spawned threads' sleep time, and the waiting threads sleep time, when you see 6 lines
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// of "waiting..." and the program ends without timing out when running,
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// you've got it :)
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// Make this compile and run! Execute 'rustlings hint threads1' for hints :)
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// This program should wait until all the spawned threads have finished before exiting.
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// I AM NOT DONE
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use std::sync::Arc;
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use std::thread;
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use std::time::Duration;
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struct JobStatus {
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jobs_completed: u32,
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}
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fn main() {
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let status = Arc::new(JobStatus { jobs_completed: 0 });
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let status_shared = status.clone();
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thread::spawn(move || {
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for _ in 0..10 {
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let mut handles = vec![];
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for i in 0..10 {
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thread::spawn(move || {
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thread::sleep(Duration::from_millis(250));
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status_shared.jobs_completed += 1;
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}
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});
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while status.jobs_completed < 10 {
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println!("waiting... ");
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thread::sleep(Duration::from_millis(500));
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println!("thread {} is complete", i);
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});
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}
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let mut completed_threads = 0;
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for handle in handles {
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// TODO: a struct is returned from thread::spawn, can you use it?
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completed_threads += 1;
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}
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if completed_threads != 10 {
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panic!("Oh no! All the spawned threads did not finish!");
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}
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}
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