#include "display.h" #include "stm32f4xx_hal_ltdc.h" __attribute__((section(".sdram"))) volatile rgb565_pixel_t framebuffer[DISPLAY_HEIGHT * DISPLAY_WIDTH]; __attribute__((section(".sdram"))) volatile uint32_t times_changed; void DisplayTest(uint16_t color) { times_changed++; for (uint16_t h = 0; h < DISPLAY_HEIGHT; h++) { for (uint16_t w = 0; w < DISPLAY_WIDTH; w++) { framebuffer[(h * DISPLAY_WIDTH) + w] = color; } } }