Files
ui-library-playground/Core/Src/graphics.c
2026-01-07 14:20:22 -05:00

19 lines
440 B
C

#include "graphics.h"
__attribute__((section(".sdram")))
volatile Pixel_t framebuffer[DISPLAY_HEIGHT * DISPLAY_WIDTH];
__attribute__((section(".sdram")))
volatile uint32_t times_changed;
void DisplayTest(uint16_t color)
{
times_changed++;
for (uint16_t h = 0; h < DISPLAY_HEIGHT; h++)
{
for (uint16_t w = 0; w < DISPLAY_WIDTH; w++)
{
framebuffer[(h * DISPLAY_WIDTH) + w] = color;
}
}
}