Much work fleshing out cards and hands.
This commit is contained in:
100
src/card.rs
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100
src/card.rs
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use rand::Rng;
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use std::fmt;
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#[derive(Clone, Copy, Eq, PartialEq)]
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pub enum CardSuit {
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Diamonds,
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Clubs,
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Hearts,
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Spades,
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}
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#[derive(Debug, Clone, Copy, Eq, PartialEq, PartialOrd, Ord, Hash)]
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pub enum CardValue {
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Two = 2,
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Three,
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Four,
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Five,
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Six,
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Seven,
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Eight,
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Nine,
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Ten,
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Jack,
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Queen,
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King,
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Ace,
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}
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#[derive(PartialEq, Eq)]
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pub struct PlayingCard {
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pub value: CardValue,
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pub suit: CardSuit,
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}
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impl Ord for PlayingCard {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.value.cmp(&other.value)
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}
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}
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impl PartialOrd for PlayingCard {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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self.value.partial_cmp(&other.value)
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}
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}
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impl fmt::Display for PlayingCard {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let suit = match self.suit {
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CardSuit::Clubs => "♣",
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CardSuit::Diamonds => "♦",
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CardSuit::Hearts => "♥",
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CardSuit::Spades => "♠",
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};
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write!(f, "{:?}{}", self.value, suit)
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}
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}
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pub fn draw_card(deck: &mut Vec<PlayingCard>) -> PlayingCard {
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let num = rand::thread_rng().gen_range(0..deck.len());
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let card = deck.remove(num);
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card
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}
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pub fn create_deck() -> Vec<PlayingCard> {
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let mut deck: Vec<PlayingCard> = vec![];
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let suits = [
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CardSuit::Diamonds,
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CardSuit::Clubs,
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CardSuit::Hearts,
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CardSuit::Spades,
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];
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let values = [
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CardValue::Two,
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CardValue::Three,
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CardValue::Four,
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CardValue::Five,
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CardValue::Six,
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CardValue::Seven,
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CardValue::Eight,
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CardValue::Nine,
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CardValue::Ten,
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CardValue::Jack,
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CardValue::Queen,
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CardValue::King,
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CardValue::Ace,
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];
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for s in suits {
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for i in values {
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let card = PlayingCard { suit: s, value: i };
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deck.insert(0, card);
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}
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}
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deck
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}
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174
src/hand.rs
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174
src/hand.rs
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@@ -0,0 +1,174 @@
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use crate::card::{CardValue, PlayingCard};
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use core::fmt;
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use std::collections::HashMap;
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#[derive(Clone, Copy, PartialEq, Eq, Ord, PartialOrd)]
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pub enum HandType {
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HighCard,
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OnePair,
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TwoPair,
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ThreeOfAKind,
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Straight,
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Flush,
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FullHouse,
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FourOfAKind,
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StraightFlush,
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}
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struct PokerHand {
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cards: Vec<PlayingCard>,
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}
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impl fmt::Display for PokerHand {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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let s = match self.hand_type() {
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HandType::HighCard => write!(f, "{}", self.cards[4]),
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HandType::OnePair => {
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for val in self.hash_map() {
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if val.1 == 2 {
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return write!(f, "Pair of {:?}'s", val);
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}
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}
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return write!(f, "???");
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}
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HandType::TwoPair => todo!(),
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HandType::ThreeOfAKind => todo!(),
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HandType::Straight => todo!(),
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HandType::Flush => todo!(),
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HandType::FullHouse => todo!(),
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HandType::FourOfAKind => todo!(),
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HandType::StraightFlush => todo!(),
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};
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s
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}
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}
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impl PokerHand {
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fn new(mut cards: Vec<PlayingCard>) -> Self {
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assert!(cards.len() == 5);
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cards.sort_unstable();
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PokerHand { cards }
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}
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fn hash_map(&self) -> HashMap<CardValue, u8> {
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let mut count: HashMap<CardValue, u8> = HashMap::new();
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for card in &self.cards {
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*count.entry(card.value).or_insert(0) += 1;
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}
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count
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}
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fn hand_type(&self) -> HandType {
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if is_straight_flush(self) {
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return HandType::StraightFlush;
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}
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if is_four_of_a_kind(self) {
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return HandType::FourOfAKind;
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}
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if is_full_house(self) {
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return HandType::FullHouse;
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}
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if is_flush(self) {
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return HandType::Flush;
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}
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if is_straight(self) {
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return HandType::Straight;
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}
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if is_three_of_a_kind(self) {
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return HandType::ThreeOfAKind;
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}
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if is_two_pair(self) {
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return HandType::TwoPair;
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}
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if is_one_pair(self) {
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return HandType::OnePair;
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}
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return HandType::HighCard;
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}
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}
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fn is_straight_flush(hand: &PokerHand) -> bool {
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let hand = &hand.cards;
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assert!(hand.len() == 5);
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let suit = hand[0].suit;
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let mut min_val = CardValue::Two;
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let mut max_val = CardValue::Ace;
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// Must all be the same suit
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for i in 0..5 {
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let card = &hand[i];
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for k in (i + 1)..5 {
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if hand[k].value == card.value {
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return false;
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}
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}
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if card.value < min_val {
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min_val = card.value;
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};
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if card.value > max_val {
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max_val = card.value;
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}
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if card.suit != suit {
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return false;
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}
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}
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let max_val = max_val as u8;
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let min_val = min_val as u8;
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if max_val - min_val > 4 {
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return false;
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}
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true
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}
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fn is_four_of_a_kind(hand: &PokerHand) -> bool {
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for e in hand.hash_map() {
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if e.1 == 4 {
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return true;
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}
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}
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false
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}
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fn is_full_house(hand: &PokerHand) -> bool {
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false
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}
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fn is_flush(hand: &PokerHand) -> bool {
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false
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}
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fn is_straight(hand: &PokerHand) -> bool {
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false
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}
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fn is_three_of_a_kind(hand: &PokerHand) -> bool {
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false
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}
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fn is_two_pair(hand: &PokerHand) -> bool {
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false
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}
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fn is_one_pair(hand: &PokerHand) -> bool {
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false
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}
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143
src/main.rs
143
src/main.rs
@@ -1,154 +1,41 @@
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use rand::Rng;
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use std::collections::HashMap;
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use std::fmt;
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#![allow(dead_code)]
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use std::vec;
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#[derive(Clone, Copy, Eq, PartialEq)]
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enum CardSuit {
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Diamonds,
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Clubs,
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Hearts,
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Spades,
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}
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mod card;
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mod hand;
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struct PlayingCard {
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value: u8,
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suit: CardSuit,
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}
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fn is_straight_flush(hand: &Vec<PlayingCard>) -> bool {
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assert!(hand.len() == 5);
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let suit = hand[0].suit;
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let mut min_val = 15;
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let mut max_val = 1;
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// Must all be the same suit
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for i in 0..5 {
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let card = &hand[i];
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for k in (i + 1)..5 {
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if hand[k].value == card.value {
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return false;
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}
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}
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if card.value < min_val {
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min_val = card.value;
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};
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if card.value > max_val {
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max_val = card.value;
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}
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if card.suit != suit {
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return false;
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}
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}
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if max_val - min_val > 4 {
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return false;
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}
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true
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}
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fn is_four_of_a_kind(hand: &Vec<PlayingCard>) -> bool {
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let mut count: HashMap<u8, u8> = HashMap::new();
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for card in hand {
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*count.entry(card.value).or_insert(0) += 1;
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}
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for e in count {
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if e.1 == 4 {
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return true;
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}
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}
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false
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}
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impl fmt::Display for PlayingCard {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let val = match self.value {
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2 => "Two",
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3 => "Three",
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4 => "Four",
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5 => "Five",
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6 => "Six",
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7 => "Seven",
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8 => "Eight",
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9 => "Nine",
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10 => "Ten",
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11 => "Jack",
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12 => "King",
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13 => "Queen",
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14 => "Ace",
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_ => "???",
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};
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let suit = match self.suit {
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CardSuit::Clubs => "Clubs",
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CardSuit::Diamonds => "Diamonds",
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CardSuit::Hearts => "Hearts",
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CardSuit::Spades => "Spades",
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};
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write!(f, "{} of {}", val, suit)
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}
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}
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fn draw_card(deck: &mut Vec<PlayingCard>) -> PlayingCard {
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let num = rand::thread_rng().gen_range(0..deck.len());
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let card = deck.remove(num);
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card
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}
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fn create_deck() -> Vec<PlayingCard> {
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let mut deck: Vec<PlayingCard> = vec![];
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for s in [
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CardSuit::Diamonds,
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CardSuit::Clubs,
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CardSuit::Hearts,
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CardSuit::Spades,
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] {
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for i in 2..14 {
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let card = PlayingCard { suit: s, value: i };
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deck.insert(0, card);
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}
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}
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deck
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}
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use crate::card::{create_deck, CardSuit, CardValue, PlayingCard};
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use crate::hand::HandType;
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fn main() {
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let mut deck = create_deck();
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let card1: PlayingCard = PlayingCard {
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suit: CardSuit::Clubs,
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value: 2,
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value: CardValue::Five,
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};
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let card2: PlayingCard = PlayingCard {
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suit: CardSuit::Clubs,
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value: 2,
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value: CardValue::Five,
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};
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let card3: PlayingCard = PlayingCard {
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suit: CardSuit::Clubs,
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value: 2,
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value: CardValue::Five,
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};
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let card4: PlayingCard = PlayingCard {
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suit: CardSuit::Clubs,
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value: 2,
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value: CardValue::Five,
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};
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let card5: PlayingCard = PlayingCard {
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suit: CardSuit::Clubs,
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value: 3,
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value: CardValue::Five,
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};
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let hand = vec![card1, card2, card3, card4, card5];
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println!("{}", is_four_of_a_kind(&hand));
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let hand1 = HandType::Flush;
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let hand2 = HandType::StraightFlush;
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println!("{}", hand1 >= hand2);
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}
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