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| Author | SHA1 | Date | |
|---|---|---|---|
| 055bd860b2 | |||
| bc1a7380f0 | |||
| a9e90bc447 | |||
| 899edd7c7f | |||
| 6ab8839d6c | |||
| ca47f2df2b | |||
| 30a2280268 |
3
.vscode/settings.json
vendored
Normal file
3
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,3 @@
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{
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"rust-analyzer.showUnlinkedFileNotification": false
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}
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@@ -26,7 +26,7 @@ pub enum CardValue {
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Ace,
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}
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#[derive(PartialEq, Eq)]
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#[derive(PartialEq, Eq, Clone, Copy)]
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pub struct PlayingCard {
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pub value: CardValue,
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pub suit: CardSuit,
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272
src/game.rs
Normal file
272
src/game.rs
Normal file
@@ -0,0 +1,272 @@
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use std::collections::{HashMap, VecDeque};
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use crate::card::{create_deck, draw_card, PlayingCard};
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use crate::player::{self, Player};
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use rand::Rng;
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enum GameStage {
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PreFlop,
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Flop,
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Turn,
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River,
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Reveal,
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}
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struct BettingPot {
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/// **Key**: Player ID
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///
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/// **Value**: Pennies
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bets: HashMap<u32, u32>,
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pot_total: u32,
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/// If there are multiple pots, represents the max value of this pot.
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/// Calls or raises above this go into the next pot.
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pot_cap: Option<u32>,
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}
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impl BettingPot {
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pub fn new(players: Vec<u32>, starting_bets: Option<HashMap<u32, u32>>) -> BettingPot {
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let mut m: HashMap<u32, u32> = starting_bets.unwrap_or_default();
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for p in players {
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if !m.contains_key(&p) {
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m.insert(p, 0);
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}
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}
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BettingPot {
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bets: m,
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pot_total: 0,
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pot_cap: None,
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}
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}
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pub fn cap_pot(&mut self, pennies: u32) -> HashMap<u32, u32> {
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self.pot_cap = Some(pennies);
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let mut new_map: HashMap<u32, u32> = HashMap::new();
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self.bets.iter_mut().for_each(|bet| {
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if *bet.1 > pennies {
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let difference = *bet.1 - pennies;
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self.pot_total -= difference;
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*bet.1 = pennies;
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new_map.insert(*bet.0, difference);
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}
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});
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new_map
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}
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pub fn declare_winner(&self, id: u32, game: &mut PokerGame) {
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game.get_player_mut(id).pay(self.pot_total);
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}
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pub fn remove_player(&mut self, id: u32) {
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self.bets.remove(&id);
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}
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pub fn add_bet(&mut self, id: u32, pennies: u32) {
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if let Some(b) = self.bets.get_mut(&id) {
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*b += pennies;
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}
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self.pot_total += pennies;
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}
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pub fn get_bet(&self, id: u32) -> Option<&u32> {
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self.bets.get(&id)
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}
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pub fn distribute(&mut self, game: &mut PokerGame) {
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let player_count = self.bets.len() as u32;
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let split = self.pot_total / player_count;
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let remainder = self.pot_total % player_count;
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for b in &mut self.bets {
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let p = game.get_player_mut(*b.0);
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p.pay(split);
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}
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if remainder > 0 {
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let num = rand::thread_rng().gen_range(0..player_count) as usize;
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let r: Vec<&u32> = self.bets.keys().collect();
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let p = game.get_player_mut(*r[num]);
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p.pay(split);
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}
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}
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}
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pub struct PokerGame {
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players: Vec<Box<dyn Player>>,
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table: Vec<PlayingCard>,
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big_blind: u32, // Index of player who should post the Big Blind
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pots: Vec<BettingPot>,
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stage: GameStage,
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deck: Vec<PlayingCard>,
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}
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impl PokerGame {
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pub fn new(players: Vec<Box<dyn Player>>) -> PokerGame {
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let first_player = 0;
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let mut p_ids: Vec<u32> = vec![];
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players.iter().for_each(|p| p_ids.push(p.id()));
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PokerGame {
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players,
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table: vec![],
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pots: vec![BettingPot::new(p_ids, None)],
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big_blind: 0,
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stage: GameStage::PreFlop,
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deck: create_deck(),
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}
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}
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fn remove_player(&mut self, id: u32) {
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self.players.retain(|p| p.id() != id);
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}
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pub fn get_player(&self, id: u32) -> &Box<dyn Player> {
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self.players
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.iter()
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.find(|p| p.id() == id)
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.expect("No player found!")
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}
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pub fn get_player_mut(&mut self, id: u32) -> &mut Box<dyn Player> {
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self.players
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.iter_mut()
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.find(|p| p.id() == id)
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.expect("No player found!")
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}
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pub fn get_bets(&mut self) {
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let ids: Vec<u32> = self.players.iter().map(|p| p.id()).collect();
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// Queue of players that still need to bet. When this is empty,
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// all players have placed there bets and the next round is ready to start.
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let mut bet_queue: VecDeque<u32> = VecDeque::new();
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self.players
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.iter()
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.for_each(|p| bet_queue.push_back(p.id()));
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while !bet_queue.is_empty() {
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let id = bet_queue.pop_front().unwrap();
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let action = self.get_player(id).get_move(self);
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let mut current_bet = 0;
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match action {
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player::TurnAction::Fold => {
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// Remove player from this game
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self.remove_player(id);
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// Remove player from all pots
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self.pots.iter_mut().for_each(|pot| pot.remove_player(id));
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}
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player::TurnAction::Call => {
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if current_bet > 0 {
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let message = format!("You called ${}.", (current_bet as f64) / 100.0);
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self.get_player_mut(id).deduct(current_bet, Some(&message));
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}
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let mut bet = current_bet.clone();
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self.pots.iter_mut().for_each(|pot| match pot.pot_cap {
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Some(cap) => {
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if cap > bet {
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panic!("There's something wrong with the logic, bet is less than the cap??");
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}
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pot.add_bet(id, cap);
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bet -= cap;
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},
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None => {
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if bet > 0 {
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pot.add_bet(id, bet);
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}
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}
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});
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self.pots.last_mut().unwrap().add_bet(id, current_bet);
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}
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player::TurnAction::AllIn(amount) => {
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// Remove money from player and add it to the pot
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let message = format!(
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"You went all in with your last ${}.",
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(current_bet as f64) / 100.0
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);
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self.get_player_mut(id).deduct(amount, Some(&message));
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self.pots.last_mut().unwrap().add_bet(id, amount);
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// Take the difference between the current bet and create a new pot
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let pot_cap = *self.pots.last().unwrap().bets.get(&id).unwrap();
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let new_betmap = self.pots.last_mut().unwrap().cap_pot(pot_cap);
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let new_pot_players: Vec<u32> = self
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.players
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.iter()
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.filter(|p| p.id() != id)
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.map(|p| p.id())
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.collect();
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let new_pot = BettingPot::new(new_pot_players, Some(new_betmap));
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self.pots.push(new_pot);
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}
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player::TurnAction::Raise(raise) => {
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// New current bet
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current_bet = current_bet + raise;
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let message = format!("You raised ${}.", (current_bet as f64) / 100.0);
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// Remove money from player
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self.get_player_mut(id).deduct(current_bet, Some(&message));
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// Add money to current pot
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self.pots.last_mut().unwrap().add_bet(id, current_bet);
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// Reset queue of players waiting to bet.
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// Everyone now has to decide whether to match the raise.
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self.players.iter().for_each(|p| {
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if !bet_queue.contains(&p.id()) && p.id() != id {
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bet_queue.push_back(p.id())
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}
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});
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}
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}
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}
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}
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pub fn play_stage(&mut self) {
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match self.stage {
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GameStage::PreFlop => self.play_preflop(),
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GameStage::Flop => self.play_flop(),
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GameStage::Turn => self.play_turn_or_river(),
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GameStage::River => self.play_turn_or_river(),
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GameStage::Reveal => self.play_reveal(),
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}
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}
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/// Preflop:
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/// - Deal cards to all of the players
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/// - Collect big and small blinds
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/// - Players make their first round of actions
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fn play_preflop(&mut self) {
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for player in &mut self.players {
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let dealt_cards = vec![draw_card(&mut self.deck), draw_card(&mut self.deck)];
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player.deal_cards(dealt_cards);
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}
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self.get_bets();
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}
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/// Flop:
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/// - Play three cards to the table
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/// - Players make a round of bets
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fn play_flop(&mut self) {
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println!("The Flop:");
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let mut flop_cards = vec![];
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for _ in 0..3 {
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let card = draw_card(&mut self.deck);
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println!("{}", card);
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flop_cards.push(card);
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}
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flop_cards.iter_mut().for_each(|c| self.table.push(*c));
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self.get_bets();
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}
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/// Turn:
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/// - Play another card to the table
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/// - Players make a round of bets
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fn play_turn_or_river(&mut self) {
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println!("Next up:");
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let card = draw_card(&mut self.deck);
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println!("{}", card);
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self.table.push(card);
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self.get_bets();
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}
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/// Reveal:
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/// - All players cards are revealed
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/// - Hands are compared, winner is decided
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/// - Payout is presented
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fn play_reveal(&self) {}
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}
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435
src/hand.rs
435
src/hand.rs
@@ -2,7 +2,7 @@ use crate::card::{CardValue, PlayingCard};
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use core::fmt;
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use std::collections::HashMap;
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#[derive(Clone, Copy, PartialEq, Eq, Ord, PartialOrd)]
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#[derive(Clone, Copy, PartialEq, Eq, Ord, PartialOrd, Debug)]
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pub enum HandType {
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HighCard,
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OnePair,
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@@ -16,7 +16,7 @@ pub enum HandType {
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}
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#[derive(PartialEq)]
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struct PokerHand {
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pub struct PokerHand {
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cards: Vec<PlayingCard>,
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}
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@@ -47,7 +47,7 @@ impl fmt::Display for PokerHand {
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impl PartialOrd for PokerHand {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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if self.hand_type() > other.hand_type() {
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if self.hand_type() != other.hand_type() {
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return self.hand_type().partial_cmp(&other.hand_type());
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}
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let selfmap = self.hash_map();
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@@ -143,7 +143,7 @@ impl PartialOrd for PokerHand {
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}
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impl PokerHand {
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fn new(mut cards: Vec<PlayingCard>) -> Self {
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pub fn new(mut cards: Vec<PlayingCard>) -> Self {
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assert!(cards.len() == 5);
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// Sorted highest card first
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@@ -172,7 +172,7 @@ impl PokerHand {
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count
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}
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fn hand_type(&self) -> HandType {
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pub fn hand_type(&self) -> HandType {
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if is_straight_flush(self) {
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return HandType::StraightFlush;
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}
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@@ -214,8 +214,8 @@ fn is_straight_flush(hand: &PokerHand) -> bool {
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assert!(hand.len() == 5);
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|
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let suit = hand[0].suit;
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let mut min_val = CardValue::Two;
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let mut max_val = CardValue::Ace;
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let mut min_val = CardValue::Ace;
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let mut max_val = CardValue::Two;
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|
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// Must all be the same suit
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for i in 0..5 {
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@@ -294,7 +294,7 @@ fn is_flush(hand: &PokerHand) -> bool {
|
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fn is_straight(hand: &PokerHand) -> bool {
|
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for i in 1..4 {
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let current_card = hand.cards[i].value as u8;
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let previous_card = hand.cards[i].value as u8;
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let previous_card = hand.cards[i - 1].value as u8;
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if current_card != previous_card - 1 {
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return false;
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}
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@@ -325,3 +325,422 @@ fn is_one_pair(hand: &PokerHand) -> bool {
|
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// https://stackoverflow.com/questions/45353757/how-to-count-the-elements-in-a-vector-with-some-value-without-looping
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count.iter().filter(|&n| *n == 2).count() == 1
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}
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|
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#[cfg(test)]
|
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mod tests {
|
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use crate::card::CardSuit;
|
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|
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use super::*;
|
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|
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#[test]
|
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fn one_pair_test() {
|
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let card1 = PlayingCard {
|
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suit: CardSuit::Clubs,
|
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value: CardValue::Ace,
|
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};
|
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let card2 = PlayingCard {
|
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suit: CardSuit::Diamonds,
|
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value: CardValue::Ace,
|
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};
|
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let card3 = PlayingCard {
|
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suit: CardSuit::Diamonds,
|
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value: CardValue::Two,
|
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};
|
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let card4 = PlayingCard {
|
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suit: CardSuit::Diamonds,
|
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value: CardValue::Five,
|
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};
|
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let card5 = PlayingCard {
|
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suit: CardSuit::Diamonds,
|
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value: CardValue::Eight,
|
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};
|
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|
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let pair = vec![card1, card2, card3, card4, card5];
|
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let hand = PokerHand::new(pair);
|
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assert_eq!(hand.hand_type(), HandType::OnePair);
|
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|
||||
let card1 = PlayingCard {
|
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suit: CardSuit::Clubs,
|
||||
value: CardValue::Ace,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::King,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Two,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Five,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Eight,
|
||||
};
|
||||
|
||||
let nopair = vec![card1, card2, card3, card4, card5];
|
||||
let hand = PokerHand::new(nopair);
|
||||
assert_eq!(hand.hand_type(), HandType::HighCard);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn two_pair_test() {
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Ace,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Ace,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Two,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Five,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Five,
|
||||
};
|
||||
|
||||
let pair = vec![card1, card2, card3, card4, card5];
|
||||
let hand = PokerHand::new(pair);
|
||||
assert_eq!(hand.hand_type(), HandType::TwoPair);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn three_of_a_kind_tests() {
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Ace,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Ace,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Spades,
|
||||
value: CardValue::Ace,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Five,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Two,
|
||||
};
|
||||
|
||||
let pair = vec![card1, card2, card3, card4, card5];
|
||||
let hand = PokerHand::new(pair);
|
||||
assert_eq!(hand.hand_type(), HandType::ThreeOfAKind);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn staight_test() {
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Eight,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Spades,
|
||||
value: CardValue::Seven,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Five,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Nine,
|
||||
};
|
||||
|
||||
let pair = vec![card1, card2, card3, card4, card5];
|
||||
let hand = PokerHand::new(pair);
|
||||
assert_eq!(hand.hand_type(), HandType::Straight);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn flush_test() {
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Two,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Queen,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Ace,
|
||||
};
|
||||
|
||||
let pair = vec![card1, card2, card3, card4, card5];
|
||||
let hand = PokerHand::new(pair);
|
||||
assert_eq!(hand.hand_type(), HandType::Flush);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn full_house_test() {
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Spades,
|
||||
value: CardValue::Two,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Two,
|
||||
};
|
||||
|
||||
let pair = vec![card1, card2, card3, card4, card5];
|
||||
let hand = PokerHand::new(pair);
|
||||
assert_eq!(hand.hand_type(), HandType::FullHouse);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn four_of_a_kind_test() {
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Spades,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Six,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Two,
|
||||
};
|
||||
|
||||
let pair = vec![card1, card2, card3, card4, card5];
|
||||
let hand = PokerHand::new(pair);
|
||||
assert_eq!(hand.hand_type(), HandType::FourOfAKind);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn straight_flush_test() {
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Ten,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Nine,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Seven,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Eight,
|
||||
};
|
||||
|
||||
let pair = vec![card1, card2, card3, card4, card5];
|
||||
let hand = PokerHand::new(pair);
|
||||
assert_eq!(hand.hand_type(), HandType::StraightFlush);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn comp_test1() {
|
||||
// Hand 1
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Nine,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Ace,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Eight,
|
||||
};
|
||||
|
||||
// Hand 2
|
||||
let card6 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Queen,
|
||||
};
|
||||
let card7 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Ten,
|
||||
};
|
||||
let card8 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Queen,
|
||||
};
|
||||
let card9 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Two,
|
||||
};
|
||||
let card10 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Eight,
|
||||
};
|
||||
|
||||
let cardset1 = vec![card1, card2, card3, card4, card5];
|
||||
let cardset2 = vec![card6, card7, card8, card9, card10];
|
||||
let flush = PokerHand::new(cardset1);
|
||||
let onepair = PokerHand::new(cardset2);
|
||||
assert!(flush > onepair);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn straight_flush_ord_test() {
|
||||
// Hand 1
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Ten,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Nine,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Eight,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Seven,
|
||||
};
|
||||
|
||||
// Hand 2
|
||||
let card6 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Queen,
|
||||
};
|
||||
let card7 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card8 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Ten,
|
||||
};
|
||||
let card9 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Nine,
|
||||
};
|
||||
let card10 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Eight,
|
||||
};
|
||||
|
||||
let cardset1 = vec![card1, card2, card3, card4, card5];
|
||||
let cardset2 = vec![card6, card7, card8, card9, card10];
|
||||
let hand1 = PokerHand::new(cardset1);
|
||||
let hand2 = PokerHand::new(cardset2);
|
||||
assert!(hand1 < hand2);
|
||||
assert!(hand1 >= hand1);
|
||||
assert!(hand2 <= hand2);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn four_kind_ord_test() {
|
||||
// Hand 1
|
||||
let card1 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card2 = PlayingCard {
|
||||
suit: CardSuit::Hearts,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card3 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card4 = PlayingCard {
|
||||
suit: CardSuit::Spades,
|
||||
value: CardValue::Jack,
|
||||
};
|
||||
let card5 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Seven,
|
||||
};
|
||||
|
||||
// Hand 2
|
||||
let card6 = PlayingCard {
|
||||
suit: CardSuit::Spades,
|
||||
value: CardValue::Queen,
|
||||
};
|
||||
let card7 = PlayingCard {
|
||||
suit: CardSuit::Hearts,
|
||||
value: CardValue::Queen,
|
||||
};
|
||||
let card8 = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
value: CardValue::Queen,
|
||||
};
|
||||
let card9 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Queen,
|
||||
};
|
||||
let card10 = PlayingCard {
|
||||
suit: CardSuit::Diamonds,
|
||||
value: CardValue::Eight,
|
||||
};
|
||||
|
||||
let cardset1 = vec![card1, card2, card3, card4, card5];
|
||||
let cardset2 = vec![card6, card7, card8, card9, card10];
|
||||
let hand1 = PokerHand::new(cardset1);
|
||||
let hand2 = PokerHand::new(cardset2);
|
||||
assert!(hand1 < hand2);
|
||||
assert!(hand1 >= hand1);
|
||||
assert!(hand2 <= hand2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,15 +1,17 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
#![allow(unused_variables)]
|
||||
use std::vec;
|
||||
|
||||
mod card;
|
||||
mod game;
|
||||
mod hand;
|
||||
mod player;
|
||||
|
||||
use crate::card::{create_deck, CardSuit, CardValue, PlayingCard};
|
||||
use crate::hand::HandType;
|
||||
|
||||
fn main() {
|
||||
let mut deck = create_deck();
|
||||
let deck = create_deck();
|
||||
|
||||
let card1: PlayingCard = PlayingCard {
|
||||
suit: CardSuit::Clubs,
|
||||
|
||||
279
src/player.rs
Normal file
279
src/player.rs
Normal file
@@ -0,0 +1,279 @@
|
||||
use crate::card::PlayingCard;
|
||||
use crate::game::PokerGame;
|
||||
use crate::hand::PokerHand;
|
||||
use std::io;
|
||||
|
||||
pub enum TurnAction {
|
||||
Fold,
|
||||
Call,
|
||||
AllIn(u32),
|
||||
Raise(u32),
|
||||
}
|
||||
|
||||
pub trait Player {
|
||||
fn id(&self) -> u32;
|
||||
fn display_name(&self) -> &str;
|
||||
fn deal_cards(&mut self, cards: Vec<PlayingCard>);
|
||||
fn get_move(&self, game_state: &PokerGame) -> TurnAction;
|
||||
fn money(&self) -> u32;
|
||||
fn pay(&mut self, pennies: u32);
|
||||
fn deduct(&mut self, pennies: u32, message: Option<&str>);
|
||||
fn get_hand(&self, table: Vec<PlayingCard>) -> PokerHand;
|
||||
}
|
||||
|
||||
pub struct HumanPlayer {
|
||||
id: u32,
|
||||
name: String,
|
||||
money: u32,
|
||||
cards: Vec<PlayingCard>,
|
||||
}
|
||||
|
||||
impl HumanPlayer {
|
||||
pub fn new(money: u32, id: u32) -> HumanPlayer {
|
||||
let mut user_input = String::new();
|
||||
print!("Enter your name\n> ");
|
||||
let stdin = io::stdin();
|
||||
let _ = stdin.read_line(&mut user_input);
|
||||
HumanPlayer {
|
||||
id,
|
||||
name: user_input,
|
||||
money,
|
||||
cards: vec![],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Player for HumanPlayer {
|
||||
fn id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
|
||||
fn display_name(&self) -> &str {
|
||||
&self.name
|
||||
}
|
||||
|
||||
fn deal_cards(&mut self, mut cards: Vec<PlayingCard>) {
|
||||
self.cards.clear();
|
||||
self.cards.append(&mut cards);
|
||||
}
|
||||
|
||||
fn get_move(&self, game_state: &PokerGame) -> TurnAction {
|
||||
let mut user_input = String::new();
|
||||
let stdin = io::stdin();
|
||||
loop {
|
||||
print!("What would you like to do?\nR: Raise\nC: Call\n:F\n Fold\n> ");
|
||||
let _ = stdin.read_line(&mut user_input);
|
||||
if user_input.len() == 0 {
|
||||
continue;
|
||||
}
|
||||
let first_char = user_input.to_lowercase().chars().next().unwrap();
|
||||
match first_char {
|
||||
'f' => {
|
||||
return TurnAction::Fold;
|
||||
}
|
||||
'r' => {
|
||||
return TurnAction::Raise(self.get_raise());
|
||||
}
|
||||
'c' => {
|
||||
return TurnAction::Call;
|
||||
}
|
||||
_ => {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn money(&self) -> u32 {
|
||||
self.money
|
||||
}
|
||||
|
||||
fn pay(&mut self, pennies: u32) {
|
||||
self.money = self.money + pennies;
|
||||
println!("You received ${}.", (pennies as f64) / 100.0);
|
||||
}
|
||||
|
||||
fn deduct(&mut self, pennies: u32, message: Option<&str>) {
|
||||
if pennies > self.money {
|
||||
panic!("Deducted more money than the player had!");
|
||||
}
|
||||
self.money = self.money - pennies;
|
||||
if message.is_some() {
|
||||
println!("{}", message.unwrap().to_string());
|
||||
}
|
||||
}
|
||||
|
||||
fn get_hand(&self, table: Vec<PlayingCard>) -> PokerHand {
|
||||
let mut table_clone = table.clone();
|
||||
let mut total_cards = self.cards.clone();
|
||||
total_cards.append(&mut table_clone);
|
||||
PokerHand::new(total_cards)
|
||||
}
|
||||
}
|
||||
|
||||
impl HumanPlayer {
|
||||
fn get_raise(&self) -> u32 {
|
||||
let mut user_input: String = String::new();
|
||||
let stdin = io::stdin();
|
||||
loop {
|
||||
print!("Enter your raise.\n> ");
|
||||
let _ = stdin.read_line(&mut user_input);
|
||||
let user_input = user_input.replace("$", "");
|
||||
if user_input.len() == 0 {
|
||||
continue;
|
||||
}
|
||||
let money = user_input.parse::<f64>();
|
||||
match money {
|
||||
Ok(_) => {
|
||||
let pennies = (money.unwrap() * 100.0).floor() as u32;
|
||||
if pennies > self.money {
|
||||
println!("You flat-footed dingus, you don't have that much money!");
|
||||
}
|
||||
return pennies;
|
||||
}
|
||||
Err(err) => {
|
||||
print!("That's not a number, dufus. What, are you trying to bet your bitcoin wallet or something? Enter a number.\n>");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct RemotePlayer {
|
||||
id: u32,
|
||||
name: String,
|
||||
money: u32,
|
||||
cards: Vec<PlayingCard>,
|
||||
}
|
||||
|
||||
impl RemotePlayer {
|
||||
pub fn new(name: &str, money: u32, id: u32) -> RemotePlayer {
|
||||
RemotePlayer {
|
||||
id,
|
||||
name: name.to_string(),
|
||||
money,
|
||||
cards: vec![],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Player for RemotePlayer {
|
||||
fn id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
|
||||
fn display_name(&self) -> &str {
|
||||
&self.name
|
||||
}
|
||||
|
||||
fn deal_cards(&mut self, mut cards: Vec<PlayingCard>) {
|
||||
self.cards.clear();
|
||||
self.cards.append(&mut cards);
|
||||
}
|
||||
|
||||
fn get_move(&self, game_state: &PokerGame) -> TurnAction {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn money(&self) -> u32 {
|
||||
self.money
|
||||
}
|
||||
|
||||
fn pay(&mut self, pennies: u32) {
|
||||
self.money = self.money + pennies;
|
||||
}
|
||||
|
||||
fn deduct(&mut self, pennies: u32, message: Option<&str>) {
|
||||
if pennies > self.money {
|
||||
panic!("Deducted more money than the player had!");
|
||||
}
|
||||
self.money = self.money - pennies;
|
||||
}
|
||||
|
||||
fn get_hand(&self, table: Vec<PlayingCard>) -> PokerHand {
|
||||
let mut table_clone = table.clone();
|
||||
let mut total_cards = self.cards.clone();
|
||||
total_cards.append(&mut table_clone);
|
||||
PokerHand::new(total_cards)
|
||||
}
|
||||
}
|
||||
|
||||
struct BotPlayer {
|
||||
id: u32,
|
||||
name: String,
|
||||
money: u32,
|
||||
cards: Vec<PlayingCard>,
|
||||
}
|
||||
|
||||
impl BotPlayer {
|
||||
pub fn new(name: &str, money: u32, id: u32) -> BotPlayer {
|
||||
BotPlayer {
|
||||
id,
|
||||
name: format!("[BOT] {}", name.to_string()),
|
||||
money,
|
||||
cards: vec![],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Player for BotPlayer {
|
||||
fn id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
|
||||
fn display_name(&self) -> &str {
|
||||
&self.name
|
||||
}
|
||||
|
||||
fn deal_cards(&mut self, mut cards: Vec<PlayingCard>) {
|
||||
self.cards.clear();
|
||||
self.cards.append(&mut cards);
|
||||
}
|
||||
|
||||
fn get_move(&self, game_state: &PokerGame) -> TurnAction {
|
||||
return TurnAction::Fold;
|
||||
}
|
||||
|
||||
fn money(&self) -> u32 {
|
||||
self.money
|
||||
}
|
||||
|
||||
fn pay(&mut self, pennies: u32) {
|
||||
self.money = self.money + pennies;
|
||||
}
|
||||
|
||||
fn deduct(&mut self, pennies: u32, message: Option<&str>) {
|
||||
if pennies > self.money {
|
||||
panic!("Deducted more money than the player had!");
|
||||
}
|
||||
self.money = self.money - pennies;
|
||||
}
|
||||
|
||||
fn get_hand(&self, table: Vec<PlayingCard>) -> PokerHand {
|
||||
let mut table_clone = table.clone();
|
||||
let mut total_cards = self.cards.clone();
|
||||
total_cards.append(&mut table_clone);
|
||||
PokerHand::new(total_cards)
|
||||
}
|
||||
}
|
||||
|
||||
// Ling Lallister
|
||||
// Bao Amdahl
|
||||
// Troy Cyberson
|
||||
// Turbo Pocket
|
||||
// Frances Netwall
|
||||
// Nate Packer
|
||||
// Lela Bacon
|
||||
// Hinge Romton
|
||||
// Deming Stellis
|
||||
// Ryker Dedex
|
||||
// Lillix Borg
|
||||
// Alan Onishi
|
||||
// Leeloo Phiser
|
||||
// Cloud Sine
|
||||
// Han Onishi
|
||||
// Magda Hertz
|
||||
// Akira Gallister
|
||||
// Groat
|
||||
// Tim
|
||||
Reference in New Issue
Block a user